Post by Patsy "Hellcat" Walker on Oct 25, 2009 0:56:21 GMT
++Application for Enrollment++
The Person
Name: Patricia “Patsy” Walker
Age: 22
Place of Birth: Centreville, California
Applying too: Unaffiliated
In what capacity: Privately tutored, Model and occasional heroine
Family: Joshua Walker (father); Dorothy Walker (mother, deceased); Bea Walker (step-mother); Mickey Walker (brother)
Height: 5’ 8”
Weight: 135 lbs
Appearance: With a slender and lithe figure, Patricia Walker has an atypical modelesque physique with some curve and muscle tone. Due to her attractively thin build and other factors of her physical appearance, such as facial structure, hip and leg measurements, Patricia has become a rather admired fashion industry figure. As well as her body physique, Patsy has reddish-orange hair can be described as somewhat unique, as well as her blue sapphire-tinted eye color that can sometimes be mistaken for an emerald green color.
Skills:
Due to her natural athletic ability, desire to work for a superior physique and constant training related to her fighting art classes, Patsy has retained a certain level of physical discipline that enabled her to reach a state of slight peak human build. These skills are under constant development and Patsy strives to learn new techniques and take different classes in order to perfect her peak human figure.
Athletic-level reflexes: able to react to and act quicker than an average human
Lower-level peak human strength: able to lift up to double her body weight [270 lbs]
Athletic-level durability: able to withstand a considerable amount of damage, above that of a normal human, but not an amount of damage that would be considered the highest human capacity
Athletic-level stamina: able to operate at full capability for an hour or so
Fighting-style classes
- Purple Belt, essentially an intermediate
- Wrestling, 1st year of study
Knack for Fashion – Patsy finds herself open to giving fashion advice, gushing about the latest trends and striving for fashion diva status. She is the type of girl who can be found with Elle or Vogue magazine and shopping in high class stores or stores that catch her interest; essentially she can spend days in a mall of any kind. Pats also retains an ability to apply make-up and do her hair with a quick perfection, something she has learned from make-up artists and hairstylists.
Personality:
Air-headed? Maybe a little; however Patsy is a rather intelligent young woman but she lacks the ability to apply that intellect to everyday situations that she might need to apply smarts to, making her seem like the typical model archetype: ditzy. Of course, Patsy is oblivious to the fact that others may view her as a ditzy young woman, who just happened to be attractive enough to become a model, which can be attributed to her naïveté disposition.
Though she probably should have been an actress, Patsy knows how to deliver her personality and services with a big smile and plenty of energy. She isn’t an energized bunny, but she can give the same level of energy and fire towards any activity without burning out after a short period of time. Her animated personality allows her to look at things with a refreshed and excited view as well as be super excited when others may not be; being super excited may not always be the best thing however.
Patsy makes sure she is heard in any situation. She doesn’t consider herself a child, for the most part, and does her best to show that upper class, sophisticated adult behavior. Trying to show her mature side can make her seem haughty to those who are within her age group or persons who haven’t quite seen maturation as a priority and adults may just believe that she is still a child who shouldn’t try to be older than she truly is. Despite that fact, Patsy strives to be appropriately mature and show model behavior.
Having to be mature also merits for Patsy to be a teenager, like she should be. Things that most other teenaged girls would enjoy can also give Patsy a level of satisfaction and when prompted to have fun, Patsy can do so.
Likes:
- Practicing
- Spending money
- Traveling, its part of her career
- Texting, at lots of words a minute
- Modeling
Dislikes:
- Disappointment in herself and/or others
- World geography
- Physical labor, it just doesn’t suit her when she doesn’t want it to
- Telephones that ring incessantly
- Tomato juice and just about any other juice you make using veggies
The Mutant
Codename: Hellcat
Mutant Abilities:
Psionics
Telepathic Abilities: Possessing rather basic telepathic abilities, Patsy Walker has the ability to communicate through psionic means and resist telepathic intrusion and control. Though she had the ability to resist certain telepathic attacks, Patsy can be overpowered by a higher order telepath with little effort on her attacker’s part.
Psychokinetic [telekinetic] Abilities: Possessing rather basic psionic abilities, Patsy Walker has the ability to use the power of the mind to move small objects, essentially below twenty pounds. Along with the typical movement using the mind, Patsy can also create short concussive blasts and a shield of psionic energies. Though she can maintain a psychokinetic hold on the objects she can handle, Patsy’s telekinesis can also be overpowered in the way that her telepathy can.
Super Sight: Allows Patsy sensitivity to the mutant, magic or demonic presence, but the strength of one presence can cause the others to become insignificant, perhaps when a large amount of mutant, magical or demonic power is used. However, the demonic and magical auras of those types of beings can always be seen.
Superhuman Strength: Manifested as an addition to the peak human reflexes that Patsy already possesses. Simply allows her to lift more than up to double her body weight, as she could originally could, and gives her a boost so she is considered a Class 2 strength level.
Superhuman Reflexes: Manifested as an addition to the peak human reflexes that Patsy already possesses. Simply allows her to react to events and things with quickness at a lower level than that of a person with the gift of super speed, but still a considerable level. Essentially, she could dodge bullets if given enough distance and reaction time.
Clothing Alteration: Grants Patsy the ability to change from her civilian clothing to her costume, and vice versa, at will.
Weaknesses:
Compassion: Though she realizes the world can be a dangerous place, for both mutants and humans, Patsy doesn’t really take sides in this issue. Essentially, she has the ideals of a pacifist in that humans and mutants should be able to get along with one another and live in harmony. So, she has a disposition that allows her to see both sides of the argument concerning humans versus mutants and what the outcome might be. Patsy also has a problem with assumptions of a person being a bad person or having ulterior motive. She will not kill in cold or hot blood and likes giving people a chance before she draws conclusions.
Mortality: Like most other human being, whether or not they have an x-gene, Patsy Walker can be harmed in more than one way. Physically, Patsy may have a natural and mutant advantage over normal circumstances, but she can still suffer physical pain or injury. Mentally, Patsy is susceptible to both attacks intended for the mind and mental illness, which has essentially suffered in the past. Magical attacks can affect Patsy well being also, though she doesn’t come in contact with that form of attack often. And in the end, Patsy can die just like most other persons or mutants.
Relapse: Being possessed by a demonic force in the past, Patsy has not necessarily be exorcised but she has had the demonic presence she suffered suppressed and therefore given back control of her own body, but extreme stress or anything else that may weaken both her mind and body can allow the demonic entity to regain control, thus causing a relapse into her previous state and loss of control over her own body.
Arrogance: Patsy was raised in the ideal that she was better than anyone who was not on her level expertise or status. That idea has begun to subside and allows Patsy to view everyone and everything regardless of the certain standing that they possess, but there are occasions where she might slip back into her old, cocky ways. During competition or something similar to competition, just as any other person may, Patsy will slip back into the mentality that she is better than her rival and will definitely believe this if she is proved to have the upper hand.
Psionics: Like most psionic-powered mutants, no matter the experience level, Patsy can suffer from anything ranging from minor headaches to migraines or nosebleeds. Whenever she uses her power, especially in an attempt to push herself and become a stronger telepath or telekinetic, there is a stress that is put on her mind and, therefore, her brain. Though she won’t shut down in function from normal mutant power usage, Patsy can have some issues with perhaps remembering things or become confused from a short while.
Naïveté: Patsy’s mind is a rather delicate and simple thing. Though she isn’t necessarily innocent, she does have problems with inexperience and immaturity. For example, she learns things and understands them and can process them, however, Patsy has a bit of an issue with apply it in the real world, thus making her a tad ditzy at times.
History:
A demanding, comic book writing woman and an understanding, white-collar working class man ended up being the pair that Patricia A. Walker was gifted to approximately seventeen years ago. Though the tender care and tough love she was shown throughout the years led Patsy to become a star in the world of fashion and other industries, she started off as a normal girl with normal priorities and normal dreams. For the first few years of Patsy's life, she was subjected to a normal baby and toddler routine. She went to pre-school and was given classes on things her mother had hoped for proficiency and talent to evolve later in life and promise her a job and prominent existence in the world. But Patsy didn't show any real proficiency for items her mother had subjected her to, and her mother began to push Patsy to develop the skills that she appeared to lack as a child.
Over a certain period of time, the young Patsy was placed in classes and programs that were meant to develop and refine the skills presented within them. Trades like dancing, gymnastics, modeling and etiquette were among the handful of courses Patsy was enrolled in, in order to create the perfect promise for her and her mom. During this time, Patricia began to expect more from herself and achieve perfection or anything as close to it as possible.
Slowly progressing into a child perfectionist, Patsy Walker and her mother began to work closely with one another, in order to hone Patsy's skills and make her a star in Centreville, California. Her mother raised Patsy to always be the best and not have to try to stay that way. This partly encouraged Patsy to use her natural athletic talents to join organizations and do as much as she possibly could in order to be the best. Throughout this stage of Patsy's life, enemies were made with neighbors and people from a far, but she also became a target of news and interviews; the beginning of her fame.
Patsy soon entered high school and became one of the most sought after girls throughout the time she was there, causing her to gain both rivals and friends. The most infamous would have to be Hedy Wolfe. Not only were the two enemies in just about any feminine competition held within their community, but also Hedy would constantly try to overthrow Patsy and her high school throne. They eventually became friends and later both became models under the same agency, flaring their competitive natures again.
Believing that Hedy and her daughter's rivalries and daily activities could be a money maker, Mrs. Walker took it upon herself to start writing a comic book featuring Patsy Walker and Hedy Wolfe, though it was called Patsy Walker. Upon the distribution of the comic, Patsy and Hedy, who were simple small town girls, were rocketed into the spotlight and began to get fan mail and job offers. The fame was amazing for a while, but it later became an everyday part of life and an annoyance. However, Patsy mother continued with the production of the Patsy Walker comic until Patsy hit fifteen years of age and her mother fell ill with cancer.
Though it pained Patsy to see her mother in such a condition as she was, the fifteen-year-old redhead attempted to hide her feelings and maintain her level of composure. Despite the fact that Patsy tried to suppress her feelings in order to maintain her good spirits, her mother interpreted this emotion ignorance as hate and a wish for her death. All in all, this led Patsy’s mother to slowly develop a hate for her supposed ungrateful daughter. In the end, the cancer Patsy’s mother suffered from was causing her pain and embittered her to the point that she was willing to give up her daughter for her own health. This willingness was not overseen, as she figured it would have been, because a demon by the name of Avarrish was in desire of a host. A deal was struck between the two of them and Patsy’s mother was granted youth and extended life if she was willing to give up her daughter’s soul.
Dorothy Walker never was able to receive the reward of her deal with the demon, dying of natural causes, but Avarrish was still capable of corrupting and possessing Patsy’s soul and caused young girl to suffer a bout of demonic possession. Besides the typical demonic possessed symptoms, such as malicious behavior, odd movements and capabilities and sensitivity to items of a holy nature, the trauma for both her body and mind triggered the activation of her X-gene and the manifestation of her mutant abilities. With Patsy’s psyche trapped in her body, however, she was only aware of the abilities but not able to utilize them.
Under the decision of her father, Patsy (more like Patsy’s body) was exorcised in order to, at the very least, suppress the demonic influence but hopefully remove it completely. After a few religious attempts, it was determined that demon could not be completely detached from Patsy’s psyche, but Avarrish could be suppressed, thus, giving her back control of her body. The ceremony for suppressing the demonic influence was much less dramatic than exorcising and Patsy’s part of her psyche was released from the bondage it was previously in and returned the control of her body. Patsy was subjected to a recovery period and once released, Patsy began to tinker with her newly manifested abilities.
Despite her previous traumatic experiences, Patsy’s comic book has gained her and Hedy Wolfe recognition and both have started careers in the modeling industry.
RP Sample:
“My teacher always gives me that disappointed look!”
A shout came from the backseat of the limo, which had belonged to the to a disgruntled young woman by the name of Patricia. Though she happened to almost jump out of her seat into the frontal part of the car, she had settled back into her previous seated position, minus the tranquility of course. Instead of the rested and calm state of mind she was in before, there was an atmosphere pertaining to attitude and complete hate. Her arms had moved into a crossed formation, clearly showing both her annoyance and attitude.
“Patsy,” The voice of the man seated in the passenger seat was not the least bit frazzled along with a deeper and gentler tone than that of the young woman. “You’ve only been taught by him for a couple of days.”
And I can judge his aura already, with or without my powers or not.
Though she didn’t let her father be known aware of her thoughts, Patsy smirked to herself and sat there without moving any other muscles. If she recalled, neither her mother nor her father had super abilities granting them the ability to see the aura surrounding those all around them, but she could. And whether she was truly willing to further investigate the actual person’s personality and such, Patsy was just going to judge their aura by whether she liked them or not. Yes, it was a shallow thing for her to do, but she didn’t care. Another horrid teacher would simply be out of her way.
Turning her head to the window, Patsy noted the buildings, people and car that passed by. Being in New York City absolutely thrilled her; it was almost a completely different culture from her native Centreville, Cali. Out on the west coast, things were much brighter and lively everywhere, while the east coast seemed to be full of smug and absent of people’s personal expression, but that just meant that Patsy was going to have to adjust to everything and try to abide by the rules of this new ‘world’.
“—and perhaps you should consider being not as difficult and you wouldn’t get the look all that much. Patsy, are you listening to me?” Her father asked with a turn toward the back before noticing that his daughter was off in her own little world. “Pats!”
“Yes. Yes. Paying full attention Dad. No more difficultness and stuff. Got it.”
Patsy tried to reassure her father that she had heard everything that he had said and was going to try and abide by his wishes. An unsure smile formed on her face before turning back towards the window and silently pouting about the fact that she hadn’t gotten her way.
++OOC Info++
Player: Syd. Patsy. Pats. And other names related to the character.
Any plans in mind for the character? Getting recruited to one of the two schools, honing and becoming proficient with her abilities as well as other things that culminate while the character is being played.
Do you agree to the rules: Yeppers... Nihil fieri non potest nobiscum